The Wheel of Ages

The Wheel of Ages

Despite all that happens during a mortal’s life, even one blessed with so long a span as an elf, time goes on. The scholars, ecclesiarchs, mystics, and prophets have long known that time is a cycle: certain truths hold sway for a period, then give way to other paradigms, before returning to dominate thought once more. These truths have come to be called Ages; they are named for the four elements which their paradigms of thought resemble, and are associated with a season.

The Age of Air: Winter

Little is known of the great elven empire that spanned continental Thraknor during this period, though it is (relatively) well-documented that they had definite contact with dragons or draconic creatures, as well as aberrations and extraplanar creatures.

The Age of Water: Spring

The most recent Age of Water was marked by the fall of a great, unnamed elven civilization whose seat was presumed to be in either present-day Delars or Merrina and the subsequent domination by the kua-toa and other aberrations. While theynever formed as impressive an empire as the elves, let alone Thraknor’s subsequent rule, they did assimilate the dwarven fort placed where Thraknor now stands and keep demihumanity in subjugation for at least a thousand years.

The Age of Fire: Summer

The current Age; marked by human and demihuman dominance of the continent, and the expansion of the empire of Thraknor’s expansion under the line of House Royal. Further, perhaps no other age can claim nearly the degree of technological advancement of that which occurred in the Age of Fire.

The Age of Stone: Autumn

The next Age is expected, by those who learn of such things, to turn within the next century.

The Wheel of Ages

Thraknor faultyschematics